Life in the Slow Lane
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In the first game Roll'em took on Boccelicious who is fresh from their win in the women's division of the Flag Day tournament. Roll'em jumped out to an early 5-0 lead before they got on the board. Roll'em got a couple more points followed by a couple for them to make the score 7-3. At this point it seemed like they were starting to roll and we needed to close it out before they could make a run. They had to use a couple balls to get inside Herbster first throw but then he got another one closer. They then used their last two balls but couldn't find the range and we closed it out on the next throw and a 9-3 win.
Controversy arrived in the second game against the Biotches. The Herbster and I had discussed having the Biotches try and find a sub if they were shorthanded which is how they've played most of this year. Between games we went over to them and told them they had to try and find one. This went over like a lead balloon. Eventually they did go over to the Corner Bocce Ballers and Bobby agreed to play. The biotches were moving from the new court to the middle court and they were rolling long to start with as we got out to a 3-0 lead after two frames. We increased the lead to 5-0 and I was thinking they would start making their run. The Glue then had a ball two feet or so away with them only having two balls left. With the ball on the rail they went for a knock on the pallino and in a bit of bad luck the pallino bounced off the back wall and went back about twelve feet to almost the exact position it was in previously. With their last ball they make a good throw, almost on the pallino. Clutch then rode the side board and hit their ball out and followed that up with another for three points. This took the wind out of their sails and we finished them off with the last point and a 9-0 win. Between switching courts and having to get a sub it was obvious that the Biotches were rattled and off their game but all four of us were throwing real well too. It's Roll'ems opinion that playing with three people is an unfair advantage and that teams that rotate are being rewarded for something that is penalized in the tournaments. By rotating a teams best player can play four of the first five frames and six out of the first eight. The other players on the team play three out of the first five frames and five out the the first eight frames. A four person team will have two people who play three of the first five frames and two people who play two of the the first five frames and all four will play four of eight frames. The rotating teams repetitions is a big advantage over four player teams. Roll'em has always found subs to play even at the expense of skill level and going forward it is our intention to have teams make an "reasonable" attempt to find subs also.
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September 2024
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